EV Debug to Debug Light Intensity
Built & Coded by Abderrezak Bouheda, a 12-year Experience AAA
Shader & Material Artist. Engineered for production with a
deep understanding of color spaces & Unreal's pipeline,
DrDebug is a custom-engineered C++, BP & Slate rendering
toolkit that allows you to debug on the go, customise your
viewmodes in realtime & Supports Studio Wide setups & more that you'll only be able to do with
DrDebug.
Solo & Indie Licenses available on Gumroad.
AAA & AA/Indie Studios + Source Code, Available on Fab
Production-proven tools integrated directly into your viewport.