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Abderrezak Bouheda

Abderrezak Bouheda

Abderrezak Bouheda is a highly skilled Shader & Material Artist with over 12 years of experience in the AAA game industry. Possessing a profound understanding of rendering pipelines, color space fundamentals, and the deep technical architecture of game engines, he uniquely bridges the gap between art and engineering. His technical foundation comes from starting programming as a hobby at age 10, Abderrezak built a background as a Security Professional and Backend Programmer before dedicating his career to Game Art.

Throughout his career, Abderrezak collaborated with top-tier Lighting Artists, Graphics Engineers, and Environment Artists across diverse AAA titles. He has spent years shaping PBR standards and solving complex, high-stakes lighting and shading bottlenecks.

DrDebug was born from this exact expertise. Tired of watching the Unreal Engine community rely on visual guesswork, Abderrezak engineered the ultimate introspection tool. Distilling over a decade of rendering mastery into 6,400+ lines of heavily optimized C++, DrDebug delivers 100% mathematically accurate ground truth. It is a zero-footprint, studio-grade toolkit—built by an artist, for the industry.